Source code for nltk.draw.tree

# Natural Language Toolkit: Graphical Representations for Trees
#
# Copyright (C) 2001-2023 NLTK Project
# Author: Edward Loper <edloper@gmail.com>
# URL: <https://www.nltk.org/>
# For license information, see LICENSE.TXT

"""
Graphically display a Tree.
"""

from tkinter import IntVar, Menu, Tk

from nltk.draw.util import (
    BoxWidget,
    CanvasFrame,
    CanvasWidget,
    OvalWidget,
    ParenWidget,
    TextWidget,
)
from nltk.tree import Tree
from nltk.util import in_idle

##//////////////////////////////////////////////////////
##  Tree Segment
##//////////////////////////////////////////////////////


[docs]class TreeSegmentWidget(CanvasWidget): """ A canvas widget that displays a single segment of a hierarchical tree. Each ``TreeSegmentWidget`` connects a single "node widget" to a sequence of zero or more "subtree widgets". By default, the bottom of the node is connected to the top of each subtree by a single line. However, if the ``roof`` attribute is set, then a single triangular "roof" will connect the node to all of its children. Attributes: - ``roof``: What sort of connection to draw between the node and its subtrees. If ``roof`` is true, draw a single triangular "roof" over the subtrees. If ``roof`` is false, draw a line between each subtree and the node. Default value is false. - ``xspace``: The amount of horizontal space to leave between subtrees when managing this widget. Default value is 10. - ``yspace``: The amount of space to place between the node and its children when managing this widget. Default value is 15. - ``color``: The color of the lines connecting the node to its subtrees; and of the outline of the triangular roof. Default value is ``'#006060'``. - ``fill``: The fill color for the triangular roof. Default value is ``''`` (no fill). - ``width``: The width of the lines connecting the node to its subtrees; and of the outline of the triangular roof. Default value is 1. - ``orientation``: Determines whether the tree branches downwards or rightwards. Possible values are ``'horizontal'`` and ``'vertical'``. The default value is ``'vertical'`` (i.e., branch downwards). - ``draggable``: whether the widget can be dragged by the user. """
[docs] def __init__(self, canvas, label, subtrees, **attribs): """ :type node: :type subtrees: list(CanvasWidgetI) """ self._label = label self._subtrees = subtrees # Attributes self._horizontal = 0 self._roof = 0 self._xspace = 10 self._yspace = 15 self._ordered = False # Create canvas objects. self._lines = [canvas.create_line(0, 0, 0, 0, fill="#006060") for c in subtrees] self._polygon = canvas.create_polygon( 0, 0, fill="", state="hidden", outline="#006060" ) # Register child widgets (label + subtrees) self._add_child_widget(label) for subtree in subtrees: self._add_child_widget(subtree) # Are we currently managing? self._managing = False CanvasWidget.__init__(self, canvas, **attribs)
def __setitem__(self, attr, value): canvas = self.canvas() if attr == "roof": self._roof = value if self._roof: for l in self._lines: canvas.itemconfig(l, state="hidden") canvas.itemconfig(self._polygon, state="normal") else: for l in self._lines: canvas.itemconfig(l, state="normal") canvas.itemconfig(self._polygon, state="hidden") elif attr == "orientation": if value == "horizontal": self._horizontal = 1 elif value == "vertical": self._horizontal = 0 else: raise ValueError("orientation must be horizontal or vertical") elif attr == "color": for l in self._lines: canvas.itemconfig(l, fill=value) canvas.itemconfig(self._polygon, outline=value) elif isinstance(attr, tuple) and attr[0] == "color": # Set the color of an individual line. l = self._lines[int(attr[1])] canvas.itemconfig(l, fill=value) elif attr == "fill": canvas.itemconfig(self._polygon, fill=value) elif attr == "width": canvas.itemconfig(self._polygon, {attr: value}) for l in self._lines: canvas.itemconfig(l, {attr: value}) elif attr in ("xspace", "yspace"): if attr == "xspace": self._xspace = value elif attr == "yspace": self._yspace = value self.update(self._label) elif attr == "ordered": self._ordered = value else: CanvasWidget.__setitem__(self, attr, value) def __getitem__(self, attr): if attr == "roof": return self._roof elif attr == "width": return self.canvas().itemcget(self._polygon, attr) elif attr == "color": return self.canvas().itemcget(self._polygon, "outline") elif isinstance(attr, tuple) and attr[0] == "color": l = self._lines[int(attr[1])] return self.canvas().itemcget(l, "fill") elif attr == "xspace": return self._xspace elif attr == "yspace": return self._yspace elif attr == "orientation": if self._horizontal: return "horizontal" else: return "vertical" elif attr == "ordered": return self._ordered else: return CanvasWidget.__getitem__(self, attr)
[docs] def label(self): return self._label
[docs] def subtrees(self): return self._subtrees[:]
[docs] def set_label(self, label): """ Set the node label to ``label``. """ self._remove_child_widget(self._label) self._add_child_widget(label) self._label = label self.update(self._label)
[docs] def replace_child(self, oldchild, newchild): """ Replace the child ``oldchild`` with ``newchild``. """ index = self._subtrees.index(oldchild) self._subtrees[index] = newchild self._remove_child_widget(oldchild) self._add_child_widget(newchild) self.update(newchild)
[docs] def remove_child(self, child): index = self._subtrees.index(child) del self._subtrees[index] self._remove_child_widget(child) self.canvas().delete(self._lines.pop()) self.update(self._label)
[docs] def insert_child(self, index, child): canvas = self.canvas() self._subtrees.insert(index, child) self._add_child_widget(child) self._lines.append(canvas.create_line(0, 0, 0, 0, fill="#006060")) self.update(self._label)
# but.. lines??? def _tags(self): if self._roof: return [self._polygon] else: return self._lines def _subtree_top(self, child): if isinstance(child, TreeSegmentWidget): bbox = child.label().bbox() else: bbox = child.bbox() if self._horizontal: return (bbox[0], (bbox[1] + bbox[3]) / 2.0) else: return ((bbox[0] + bbox[2]) / 2.0, bbox[1]) def _node_bottom(self): bbox = self._label.bbox() if self._horizontal: return (bbox[2], (bbox[1] + bbox[3]) / 2.0) else: return ((bbox[0] + bbox[2]) / 2.0, bbox[3]) def _update(self, child): if len(self._subtrees) == 0: return if self._label.bbox() is None: return # [XX] ??? # Which lines need to be redrawn? if child is self._label: need_update = self._subtrees else: need_update = [child] if self._ordered and not self._managing: need_update = self._maintain_order(child) # Update the polygon. (nodex, nodey) = self._node_bottom() (xmin, ymin, xmax, ymax) = self._subtrees[0].bbox() for subtree in self._subtrees[1:]: bbox = subtree.bbox() xmin = min(xmin, bbox[0]) ymin = min(ymin, bbox[1]) xmax = max(xmax, bbox[2]) ymax = max(ymax, bbox[3]) if self._horizontal: self.canvas().coords( self._polygon, nodex, nodey, xmin, ymin, xmin, ymax, nodex, nodey ) else: self.canvas().coords( self._polygon, nodex, nodey, xmin, ymin, xmax, ymin, nodex, nodey ) # Redraw all lines that need it. for subtree in need_update: (nodex, nodey) = self._node_bottom() line = self._lines[self._subtrees.index(subtree)] (subtreex, subtreey) = self._subtree_top(subtree) self.canvas().coords(line, nodex, nodey, subtreex, subtreey) def _maintain_order(self, child): if self._horizontal: return self._maintain_order_horizontal(child) else: return self._maintain_order_vertical(child) def _maintain_order_vertical(self, child): (left, top, right, bot) = child.bbox() if child is self._label: # Check all the leaves for subtree in self._subtrees: (x1, y1, x2, y2) = subtree.bbox() if bot + self._yspace > y1: subtree.move(0, bot + self._yspace - y1) return self._subtrees else: moved = [child] index = self._subtrees.index(child) # Check leaves to our right. x = right + self._xspace for i in range(index + 1, len(self._subtrees)): (x1, y1, x2, y2) = self._subtrees[i].bbox() if x > x1: self._subtrees[i].move(x - x1, 0) x += x2 - x1 + self._xspace moved.append(self._subtrees[i]) # Check leaves to our left. x = left - self._xspace for i in range(index - 1, -1, -1): (x1, y1, x2, y2) = self._subtrees[i].bbox() if x < x2: self._subtrees[i].move(x - x2, 0) x -= x2 - x1 + self._xspace moved.append(self._subtrees[i]) # Check the node (x1, y1, x2, y2) = self._label.bbox() if y2 > top - self._yspace: self._label.move(0, top - self._yspace - y2) moved = self._subtrees # Return a list of the nodes we moved return moved def _maintain_order_horizontal(self, child): (left, top, right, bot) = child.bbox() if child is self._label: # Check all the leaves for subtree in self._subtrees: (x1, y1, x2, y2) = subtree.bbox() if right + self._xspace > x1: subtree.move(right + self._xspace - x1) return self._subtrees else: moved = [child] index = self._subtrees.index(child) # Check leaves below us. y = bot + self._yspace for i in range(index + 1, len(self._subtrees)): (x1, y1, x2, y2) = self._subtrees[i].bbox() if y > y1: self._subtrees[i].move(0, y - y1) y += y2 - y1 + self._yspace moved.append(self._subtrees[i]) # Check leaves above us y = top - self._yspace for i in range(index - 1, -1, -1): (x1, y1, x2, y2) = self._subtrees[i].bbox() if y < y2: self._subtrees[i].move(0, y - y2) y -= y2 - y1 + self._yspace moved.append(self._subtrees[i]) # Check the node (x1, y1, x2, y2) = self._label.bbox() if x2 > left - self._xspace: self._label.move(left - self._xspace - x2, 0) moved = self._subtrees # Return a list of the nodes we moved return moved def _manage_horizontal(self): (nodex, nodey) = self._node_bottom() # Put the subtrees in a line. y = 20 for subtree in self._subtrees: subtree_bbox = subtree.bbox() dx = nodex - subtree_bbox[0] + self._xspace dy = y - subtree_bbox[1] subtree.move(dx, dy) y += subtree_bbox[3] - subtree_bbox[1] + self._yspace # Find the center of their tops. center = 0.0 for subtree in self._subtrees: center += self._subtree_top(subtree)[1] center /= len(self._subtrees) # Center the subtrees with the node. for subtree in self._subtrees: subtree.move(0, nodey - center) def _manage_vertical(self): (nodex, nodey) = self._node_bottom() # Put the subtrees in a line. x = 0 for subtree in self._subtrees: subtree_bbox = subtree.bbox() dy = nodey - subtree_bbox[1] + self._yspace dx = x - subtree_bbox[0] subtree.move(dx, dy) x += subtree_bbox[2] - subtree_bbox[0] + self._xspace # Find the center of their tops. center = 0.0 for subtree in self._subtrees: center += self._subtree_top(subtree)[0] / len(self._subtrees) # Center the subtrees with the node. for subtree in self._subtrees: subtree.move(nodex - center, 0) def _manage(self): self._managing = True (nodex, nodey) = self._node_bottom() if len(self._subtrees) == 0: return if self._horizontal: self._manage_horizontal() else: self._manage_vertical() # Update lines to subtrees. for subtree in self._subtrees: self._update(subtree) self._managing = False def __repr__(self): return f"[TreeSeg {self._label}: {self._subtrees}]"
def _tree_to_treeseg( canvas, t, make_node, make_leaf, tree_attribs, node_attribs, leaf_attribs, loc_attribs, ): if isinstance(t, Tree): label = make_node(canvas, t.label(), **node_attribs) subtrees = [ _tree_to_treeseg( canvas, child, make_node, make_leaf, tree_attribs, node_attribs, leaf_attribs, loc_attribs, ) for child in t ] return TreeSegmentWidget(canvas, label, subtrees, **tree_attribs) else: return make_leaf(canvas, t, **leaf_attribs)
[docs]def tree_to_treesegment( canvas, t, make_node=TextWidget, make_leaf=TextWidget, **attribs ): """ Convert a Tree into a ``TreeSegmentWidget``. :param make_node: A ``CanvasWidget`` constructor or a function that creates ``CanvasWidgets``. ``make_node`` is used to convert the Tree's nodes into ``CanvasWidgets``. If no constructor is specified, then ``TextWidget`` will be used. :param make_leaf: A ``CanvasWidget`` constructor or a function that creates ``CanvasWidgets``. ``make_leaf`` is used to convert the Tree's leafs into ``CanvasWidgets``. If no constructor is specified, then ``TextWidget`` will be used. :param attribs: Attributes for the canvas widgets that make up the returned ``TreeSegmentWidget``. Any attribute beginning with ``'tree_'`` will be passed to all ``TreeSegmentWidgets`` (with the ``'tree_'`` prefix removed. Any attribute beginning with ``'node_'`` will be passed to all nodes. Any attribute beginning with ``'leaf_'`` will be passed to all leaves. And any attribute beginning with ``'loc_'`` will be passed to all text locations (for Trees). """ # Process attribs. tree_attribs = {} node_attribs = {} leaf_attribs = {} loc_attribs = {} for (key, value) in list(attribs.items()): if key[:5] == "tree_": tree_attribs[key[5:]] = value elif key[:5] == "node_": node_attribs[key[5:]] = value elif key[:5] == "leaf_": leaf_attribs[key[5:]] = value elif key[:4] == "loc_": loc_attribs[key[4:]] = value else: raise ValueError("Bad attribute: %s" % key) return _tree_to_treeseg( canvas, t, make_node, make_leaf, tree_attribs, node_attribs, leaf_attribs, loc_attribs, )
##////////////////////////////////////////////////////// ## Tree Widget ##//////////////////////////////////////////////////////
[docs]class TreeWidget(CanvasWidget): """ A canvas widget that displays a single Tree. ``TreeWidget`` manages a group of ``TreeSegmentWidgets`` that are used to display a Tree. Attributes: - ``node_attr``: Sets the attribute ``attr`` on all of the node widgets for this ``TreeWidget``. - ``node_attr``: Sets the attribute ``attr`` on all of the leaf widgets for this ``TreeWidget``. - ``loc_attr``: Sets the attribute ``attr`` on all of the location widgets for this ``TreeWidget`` (if it was built from a Tree). Note that a location widget is a ``TextWidget``. - ``xspace``: The amount of horizontal space to leave between subtrees when managing this widget. Default value is 10. - ``yspace``: The amount of space to place between the node and its children when managing this widget. Default value is 15. - ``line_color``: The color of the lines connecting each expanded node to its subtrees. - ``roof_color``: The color of the outline of the triangular roof for collapsed trees. - ``roof_fill``: The fill color for the triangular roof for collapsed trees. - ``width`` - ``orientation``: Determines whether the tree branches downwards or rightwards. Possible values are ``'horizontal'`` and ``'vertical'``. The default value is ``'vertical'`` (i.e., branch downwards). - ``shapeable``: whether the subtrees can be independently dragged by the user. THIS property simply sets the ``DRAGGABLE`` property on all of the ``TreeWidget``'s tree segments. - ``draggable``: whether the widget can be dragged by the user. """
[docs] def __init__( self, canvas, t, make_node=TextWidget, make_leaf=TextWidget, **attribs ): # Node & leaf canvas widget constructors self._make_node = make_node self._make_leaf = make_leaf self._tree = t # Attributes. self._nodeattribs = {} self._leafattribs = {} self._locattribs = {"color": "#008000"} self._line_color = "#008080" self._line_width = 1 self._roof_color = "#008080" self._roof_fill = "#c0c0c0" self._shapeable = False self._xspace = 10 self._yspace = 10 self._orientation = "vertical" self._ordered = False # Build trees. self._keys = {} # treeseg -> key self._expanded_trees = {} self._collapsed_trees = {} self._nodes = [] self._leaves = [] # self._locs = [] self._make_collapsed_trees(canvas, t, ()) self._treeseg = self._make_expanded_tree(canvas, t, ()) self._add_child_widget(self._treeseg) CanvasWidget.__init__(self, canvas, **attribs)
[docs] def expanded_tree(self, *path_to_tree): """ Return the ``TreeSegmentWidget`` for the specified subtree. :param path_to_tree: A list of indices i1, i2, ..., in, where the desired widget is the widget corresponding to ``tree.children()[i1].children()[i2]....children()[in]``. For the root, the path is ``()``. """ return self._expanded_trees[path_to_tree]
[docs] def collapsed_tree(self, *path_to_tree): """ Return the ``TreeSegmentWidget`` for the specified subtree. :param path_to_tree: A list of indices i1, i2, ..., in, where the desired widget is the widget corresponding to ``tree.children()[i1].children()[i2]....children()[in]``. For the root, the path is ``()``. """ return self._collapsed_trees[path_to_tree]
[docs] def bind_click_trees(self, callback, button=1): """ Add a binding to all tree segments. """ for tseg in list(self._expanded_trees.values()): tseg.bind_click(callback, button) for tseg in list(self._collapsed_trees.values()): tseg.bind_click(callback, button)
[docs] def bind_drag_trees(self, callback, button=1): """ Add a binding to all tree segments. """ for tseg in list(self._expanded_trees.values()): tseg.bind_drag(callback, button) for tseg in list(self._collapsed_trees.values()): tseg.bind_drag(callback, button)
[docs] def bind_click_leaves(self, callback, button=1): """ Add a binding to all leaves. """ for leaf in self._leaves: leaf.bind_click(callback, button) for leaf in self._leaves: leaf.bind_click(callback, button)
[docs] def bind_drag_leaves(self, callback, button=1): """ Add a binding to all leaves. """ for leaf in self._leaves: leaf.bind_drag(callback, button) for leaf in self._leaves: leaf.bind_drag(callback, button)
[docs] def bind_click_nodes(self, callback, button=1): """ Add a binding to all nodes. """ for node in self._nodes: node.bind_click(callback, button) for node in self._nodes: node.bind_click(callback, button)
[docs] def bind_drag_nodes(self, callback, button=1): """ Add a binding to all nodes. """ for node in self._nodes: node.bind_drag(callback, button) for node in self._nodes: node.bind_drag(callback, button)
def _make_collapsed_trees(self, canvas, t, key): if not isinstance(t, Tree): return make_node = self._make_node make_leaf = self._make_leaf node = make_node(canvas, t.label(), **self._nodeattribs) self._nodes.append(node) leaves = [make_leaf(canvas, l, **self._leafattribs) for l in t.leaves()] self._leaves += leaves treeseg = TreeSegmentWidget( canvas, node, leaves, roof=1, color=self._roof_color, fill=self._roof_fill, width=self._line_width, ) self._collapsed_trees[key] = treeseg self._keys[treeseg] = key # self._add_child_widget(treeseg) treeseg.hide() # Build trees for children. for i in range(len(t)): child = t[i] self._make_collapsed_trees(canvas, child, key + (i,)) def _make_expanded_tree(self, canvas, t, key): make_node = self._make_node make_leaf = self._make_leaf if isinstance(t, Tree): node = make_node(canvas, t.label(), **self._nodeattribs) self._nodes.append(node) children = t subtrees = [ self._make_expanded_tree(canvas, children[i], key + (i,)) for i in range(len(children)) ] treeseg = TreeSegmentWidget( canvas, node, subtrees, color=self._line_color, width=self._line_width ) self._expanded_trees[key] = treeseg self._keys[treeseg] = key return treeseg else: leaf = make_leaf(canvas, t, **self._leafattribs) self._leaves.append(leaf) return leaf def __setitem__(self, attr, value): if attr[:5] == "node_": for node in self._nodes: node[attr[5:]] = value elif attr[:5] == "leaf_": for leaf in self._leaves: leaf[attr[5:]] = value elif attr == "line_color": self._line_color = value for tseg in list(self._expanded_trees.values()): tseg["color"] = value elif attr == "line_width": self._line_width = value for tseg in list(self._expanded_trees.values()): tseg["width"] = value for tseg in list(self._collapsed_trees.values()): tseg["width"] = value elif attr == "roof_color": self._roof_color = value for tseg in list(self._collapsed_trees.values()): tseg["color"] = value elif attr == "roof_fill": self._roof_fill = value for tseg in list(self._collapsed_trees.values()): tseg["fill"] = value elif attr == "shapeable": self._shapeable = value for tseg in list(self._expanded_trees.values()): tseg["draggable"] = value for tseg in list(self._collapsed_trees.values()): tseg["draggable"] = value for leaf in self._leaves: leaf["draggable"] = value elif attr == "xspace": self._xspace = value for tseg in list(self._expanded_trees.values()): tseg["xspace"] = value for tseg in list(self._collapsed_trees.values()): tseg["xspace"] = value self.manage() elif attr == "yspace": self._yspace = value for tseg in list(self._expanded_trees.values()): tseg["yspace"] = value for tseg in list(self._collapsed_trees.values()): tseg["yspace"] = value self.manage() elif attr == "orientation": self._orientation = value for tseg in list(self._expanded_trees.values()): tseg["orientation"] = value for tseg in list(self._collapsed_trees.values()): tseg["orientation"] = value self.manage() elif attr == "ordered": self._ordered = value for tseg in list(self._expanded_trees.values()): tseg["ordered"] = value for tseg in list(self._collapsed_trees.values()): tseg["ordered"] = value else: CanvasWidget.__setitem__(self, attr, value) def __getitem__(self, attr): if attr[:5] == "node_": return self._nodeattribs.get(attr[5:], None) elif attr[:5] == "leaf_": return self._leafattribs.get(attr[5:], None) elif attr[:4] == "loc_": return self._locattribs.get(attr[4:], None) elif attr == "line_color": return self._line_color elif attr == "line_width": return self._line_width elif attr == "roof_color": return self._roof_color elif attr == "roof_fill": return self._roof_fill elif attr == "shapeable": return self._shapeable elif attr == "xspace": return self._xspace elif attr == "yspace": return self._yspace elif attr == "orientation": return self._orientation else: return CanvasWidget.__getitem__(self, attr) def _tags(self): return [] def _manage(self): segs = list(self._expanded_trees.values()) + list( self._collapsed_trees.values() ) for tseg in segs: if tseg.hidden(): tseg.show() tseg.manage() tseg.hide()
[docs] def toggle_collapsed(self, treeseg): """ Collapse/expand a tree. """ old_treeseg = treeseg if old_treeseg["roof"]: new_treeseg = self._expanded_trees[self._keys[old_treeseg]] else: new_treeseg = self._collapsed_trees[self._keys[old_treeseg]] # Replace the old tree with the new tree. if old_treeseg.parent() is self: self._remove_child_widget(old_treeseg) self._add_child_widget(new_treeseg) self._treeseg = new_treeseg else: old_treeseg.parent().replace_child(old_treeseg, new_treeseg) # Move the new tree to where the old tree was. Show it first, # so we can find its bounding box. new_treeseg.show() (newx, newy) = new_treeseg.label().bbox()[:2] (oldx, oldy) = old_treeseg.label().bbox()[:2] new_treeseg.move(oldx - newx, oldy - newy) # Hide the old tree old_treeseg.hide() # We could do parent.manage() here instead, if we wanted. new_treeseg.parent().update(new_treeseg)
##////////////////////////////////////////////////////// ## draw_trees ##//////////////////////////////////////////////////////
[docs]class TreeView:
[docs] def __init__(self, *trees): from math import ceil, sqrt self._trees = trees self._top = Tk() self._top.title("NLTK") self._top.bind("<Control-x>", self.destroy) self._top.bind("<Control-q>", self.destroy) cf = self._cframe = CanvasFrame(self._top) self._top.bind("<Control-p>", self._cframe.print_to_file) # Size is variable. self._size = IntVar(self._top) self._size.set(12) bold = ("helvetica", -self._size.get(), "bold") helv = ("helvetica", -self._size.get()) # Lay the trees out in a square. self._width = int(ceil(sqrt(len(trees)))) self._widgets = [] for i in range(len(trees)): widget = TreeWidget( cf.canvas(), trees[i], node_font=bold, leaf_color="#008040", node_color="#004080", roof_color="#004040", roof_fill="white", line_color="#004040", draggable=1, leaf_font=helv, ) widget.bind_click_trees(widget.toggle_collapsed) self._widgets.append(widget) cf.add_widget(widget, 0, 0) self._layout() self._cframe.pack(expand=1, fill="both") self._init_menubar()
def _layout(self): i = x = y = ymax = 0 width = self._width for i in range(len(self._widgets)): widget = self._widgets[i] (oldx, oldy) = widget.bbox()[:2] if i % width == 0: y = ymax x = 0 widget.move(x - oldx, y - oldy) x = widget.bbox()[2] + 10 ymax = max(ymax, widget.bbox()[3] + 10) def _init_menubar(self): menubar = Menu(self._top) filemenu = Menu(menubar, tearoff=0) filemenu.add_command( label="Print to Postscript", underline=0, command=self._cframe.print_to_file, accelerator="Ctrl-p", ) filemenu.add_command( label="Exit", underline=1, command=self.destroy, accelerator="Ctrl-x" ) menubar.add_cascade(label="File", underline=0, menu=filemenu) zoommenu = Menu(menubar, tearoff=0) zoommenu.add_radiobutton( label="Tiny", variable=self._size, underline=0, value=10, command=self.resize, ) zoommenu.add_radiobutton( label="Small", variable=self._size, underline=0, value=12, command=self.resize, ) zoommenu.add_radiobutton( label="Medium", variable=self._size, underline=0, value=14, command=self.resize, ) zoommenu.add_radiobutton( label="Large", variable=self._size, underline=0, value=28, command=self.resize, ) zoommenu.add_radiobutton( label="Huge", variable=self._size, underline=0, value=50, command=self.resize, ) menubar.add_cascade(label="Zoom", underline=0, menu=zoommenu) self._top.config(menu=menubar)
[docs] def resize(self, *e): bold = ("helvetica", -self._size.get(), "bold") helv = ("helvetica", -self._size.get()) xspace = self._size.get() yspace = self._size.get() for widget in self._widgets: widget["node_font"] = bold widget["leaf_font"] = helv widget["xspace"] = xspace widget["yspace"] = yspace if self._size.get() < 20: widget["line_width"] = 1 elif self._size.get() < 30: widget["line_width"] = 2 else: widget["line_width"] = 3 self._layout()
[docs] def destroy(self, *e): if self._top is None: return self._top.destroy() self._top = None
[docs] def mainloop(self, *args, **kwargs): """ Enter the Tkinter mainloop. This function must be called if this demo is created from a non-interactive program (e.g. from a secript); otherwise, the demo will close as soon as the script completes. """ if in_idle(): return self._top.mainloop(*args, **kwargs)
[docs]def draw_trees(*trees): """ Open a new window containing a graphical diagram of the given trees. :rtype: None """ TreeView(*trees).mainloop() return
##////////////////////////////////////////////////////// ## Demo Code ##//////////////////////////////////////////////////////
[docs]def demo(): import random def fill(cw): cw["fill"] = "#%06d" % random.randint(0, 999999) cf = CanvasFrame(width=550, height=450, closeenough=2) t = Tree.fromstring( """ (S (NP the very big cat) (VP (Adv sorta) (V saw) (NP (Det the) (N dog))))""" ) tc = TreeWidget( cf.canvas(), t, draggable=1, node_font=("helvetica", -14, "bold"), leaf_font=("helvetica", -12, "italic"), roof_fill="white", roof_color="black", leaf_color="green4", node_color="blue2", ) cf.add_widget(tc, 10, 10) def boxit(canvas, text): big = ("helvetica", -16, "bold") return BoxWidget(canvas, TextWidget(canvas, text, font=big), fill="green") def ovalit(canvas, text): return OvalWidget(canvas, TextWidget(canvas, text), fill="cyan") treetok = Tree.fromstring("(S (NP this tree) (VP (V is) (AdjP shapeable)))") tc2 = TreeWidget(cf.canvas(), treetok, boxit, ovalit, shapeable=1) def color(node): node["color"] = "#%04d00" % random.randint(0, 9999) def color2(treeseg): treeseg.label()["fill"] = "#%06d" % random.randint(0, 9999) treeseg.label().child()["color"] = "white" tc.bind_click_trees(tc.toggle_collapsed) tc2.bind_click_trees(tc2.toggle_collapsed) tc.bind_click_nodes(color, 3) tc2.expanded_tree(1).bind_click(color2, 3) tc2.expanded_tree().bind_click(color2, 3) paren = ParenWidget(cf.canvas(), tc2) cf.add_widget(paren, tc.bbox()[2] + 10, 10) tree3 = Tree.fromstring( """ (S (NP this tree) (AUX was) (VP (V built) (PP (P with) (NP (N tree_to_treesegment)))))""" ) tc3 = tree_to_treesegment( cf.canvas(), tree3, tree_color="green4", tree_xspace=2, tree_width=2 ) tc3["draggable"] = 1 cf.add_widget(tc3, 10, tc.bbox()[3] + 10) def orientswitch(treewidget): if treewidget["orientation"] == "horizontal": treewidget.expanded_tree(1, 1).subtrees()[0].set_text("vertical") treewidget.collapsed_tree(1, 1).subtrees()[0].set_text("vertical") treewidget.collapsed_tree(1).subtrees()[1].set_text("vertical") treewidget.collapsed_tree().subtrees()[3].set_text("vertical") treewidget["orientation"] = "vertical" else: treewidget.expanded_tree(1, 1).subtrees()[0].set_text("horizontal") treewidget.collapsed_tree(1, 1).subtrees()[0].set_text("horizontal") treewidget.collapsed_tree(1).subtrees()[1].set_text("horizontal") treewidget.collapsed_tree().subtrees()[3].set_text("horizontal") treewidget["orientation"] = "horizontal" text = """ Try clicking, right clicking, and dragging different elements of each of the trees. The top-left tree is a TreeWidget built from a Tree. The top-right is a TreeWidget built from a Tree, using non-default widget constructors for the nodes & leaves (BoxWidget and OvalWidget). The bottom-left tree is built from tree_to_treesegment.""" twidget = TextWidget(cf.canvas(), text.strip()) textbox = BoxWidget(cf.canvas(), twidget, fill="white", draggable=1) cf.add_widget(textbox, tc3.bbox()[2] + 10, tc2.bbox()[3] + 10) tree4 = Tree.fromstring("(S (NP this tree) (VP (V is) (Adj horizontal)))") tc4 = TreeWidget( cf.canvas(), tree4, draggable=1, line_color="brown2", roof_color="brown2", node_font=("helvetica", -12, "bold"), node_color="brown4", orientation="horizontal", ) tc4.manage() cf.add_widget(tc4, tc3.bbox()[2] + 10, textbox.bbox()[3] + 10) tc4.bind_click(orientswitch) tc4.bind_click_trees(tc4.toggle_collapsed, 3) # Run mainloop cf.mainloop()
if __name__ == "__main__": demo()